Blessing of kings採用理由
Keep: All 1-3 drops and healbot. Never keep conc. Keep belcher if you have a good curve.
Keep: Muster,juggler,conc,chow,shredder and belcher. If mech keep aldor.
Keep: Truesilver,aldor,belcher,dr boom and shredder. Keep minibot and chow if you have muster.
Keep: Aldor,quality,juggler,truesilver,shredder,azure drake,muster and blessing of kings. Only keep chow,quartermaster and minibot if you have muster.
Keep: Minibot,chow,muster,conc,juggler,belcher and shredder. Only keep aldor if you have a 1-2 drop. You always need either muster or conc to win.
The general rule for coin is that you can keep more higher cost minion if you have coin and less higher cost minion if you dont have coin.
Play for value. If you win the early game you will card starve him. Acolyte is the most important card in the matchup so kill it without it getting 2 draws. Play around brawl as much as you can and hero power every turn in the late game. Keep quality and bgh for big threats. The only way warrior wins is with grom combo so try and keep you health above 12 or always have a taunt up.
You are the aggressor. You will never win the long game so try and get as much tempo early as possible. Quartermaster and muster is the most important card in this matchup and you will always aim for a big quartmaster turn on either turn 6 or 5. Keep azure drake if you think you might need it for conc combo. Play tirion or belcher to protect vs patrons. If you have a big board and he plays emperor its often better to just go face and pressure him rather then killing him off with 2+ minions. If he plays death bit into patron inner rage turn 5 you will almost NEVER win, there is no good way to play around this in the game so just take the loss.
Always try and trade two for one. Save as much health you can if your hand lacks healing, Never play around unleash turn 3. You will never win this game by stalling, you will win by playing minions turns 1-3 that he cant deal with. If he runs highmanes you keep aldor for highmane. Use blessing of kings or quartermaster to push damage through explosive trap.
Big minions and blessing of kings is the key to this matchup. Never play around swipe turn 4 if you have quartermaster, most games they wont have it. Always keep the board clean. The main way you will lost is by: card draw,dr boom or shade. Dr boom will most of the time lose you the game so try and pressure him before turn 7. Some druid hands are unbeatable and no deck will ever have a consistent win rate against druid. Never play around combo if you think you can win if dosent have it.
Never play around anything that could lose you the game. Always drop aldor on turn 3, especialy if you have blessing of kings. Dr boom and true silver is the two most important cards in this matchup. Most games you will need truesilver to win. If you have a two turn lethal always go for it. This matchup is 100% yolo from the paladins side. My win rate vs rouge is much much better then most other paladin player, because i never play around anything.
Always clear there board no matter what. Try and pop nerubian eggs before they can get value from them, same goes for voidcaller if you can afford it. It is much better to pop them on your turn because they dont get to control the outcome this way. Only play conc when needed, save it for the most value. This matchup is highly favored for the paladin. Muster and minibot is the most important cards.
The one who plays conc and muster for the most value often wins. Being the first to play tirion is a huge priority. Keep owl for tirion and juggler for pings. Draw is very important and azure drake helps a ton. If you can trade two for one you will card starve the opponent.
Playing around cabal value is often how you win. If you can get a quartermaster turn 5-8 that goes un answerd you often win. Try and not play too much around aoi. If its turn 10 and the priest runs mind control you never want to play tirion, your just going to end up losing the game. Game is either won very fast or by fatiuge. Try and identifiy how long the game will take and play according. Your hero power is the best card in this matchup. If you kill deathlord with minimal effort you often win.
Very easy matchup. Just keep on hero powering in the late game and play around storm. Neptulon is the way shaman will win the game, try and pressure him so he can play neptulon. Never play around double hex in the top 15. The game will often go to fatiuge. Quartermaster is your best card here and can be saved until you have 3+ tokens on board. If you play muster turn 3 you often just snowball. If you can get the shaman to hex a belcher your also in very good shape. A chow early to kill the totems can help a ton.